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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.

基本句法

句法:
trigger setEffectCondition statement
参数:
trigger: Object
statement: String
返回值:
Nothing

替代句法

句法:
waypoint setEffectCondition statement
参数:
waypoint: Waypoint - Array format Waypoint
statement: String
返回值:
Nothing

范例

范例1:
_triggerObj setEffectCondition "thisList";

额外资讯

多人游戏:
-
也可以看看:
createTrigger

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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