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SetFlagOwner

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Sets flag owner. When owner is set to objNull or any object other than a unit of class man or logic, flag is returned to the flagpole. A flag owned by a logic has no visual representation.

基本句法

句法:
flag setFlagOwner owner
参数:
flag: Object

owner: Object
返回值:
Nothing

范例

范例1:
_flag1 setFlagOwner _soldier1;

范例2:
To return the flag back to the flag pole://Method 1: (set owner null) flag _flagCarrier setFlagOwner objNull; //Method 2: (set the flag mast as the owner) flag _flagCarrier setFlagOwner flag _flagCarrier;

额外资讯

多人游戏:
-
也可以看看:

flagflagOwnersetFlagSidesetFlagTextureflagSideflagTextureFlag Textures

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bdfy
Since flags can not be owned by vehicles, use "flag setFlagOwner driver tank1" or "flag1 setFlagOwner tank1D" to assign the flag to the vehicle's driver. The second method will only work if tank1 is the name of a unit, not a variable refering to it. True for OFP&Arma


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