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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are broadcasted over the network and happen on every computer in the networkThis scripting command must be executed on the server to work properly in multiplayer

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog.

NOTE: Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting.

基本句法

句法:
time setFog fog
参数:
time: Number - transition time to the new value

fog: Number - new value in range 1...0
返回值:
Nothing

替代句法

句法:
time setFog [fogValue, fogDecay, fogBase]              (available since Arma 3 v0.50)
参数:
time: Number - transition time to the new value

[fogValue, fogDecay, fogBase]: Array

fogValue: Number - value for fog at base level

fogDecay: Number - decay of fog density with altitude

fogBase: Number - base altitude of fog (in meters)
返回值:
Nothing

范例

范例1:
15 setFog 0.5;

范例2:
Force no fog: 0 setFog 0; forceWeatherChange; 999999 setFog 0;

范例3:
0 setFog [1, 0.01, 0];

额外资讯

多人游戏:
Pre-Arma 3, each client and the server could have different fog values
也可以看看:

fogfogParamsfogForecastnextWeatherChangeforceWeatherChangesetRain

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

Bottom Section

Posted on December 15, 2015 - 14:32 (UTC)
Zapat
setTimeMultiplier DOES affect transition time.

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