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SetFormDir

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Set group formation heading. Accepted heading range is 0 to 360. Formation is facing this direction unless enemy is seen. When group is moving, this value is overriden by movement direction.

基本句法

句法:
group setFormDir heading
参数:
group: Object or Group

heading: Number
返回值:
Nothing

范例

范例1:
_group1 setFormDir 180;

范例2:
_unit1 setFormDir random 360;

范例3:
//center the main turret (group BIS_Crew1) setFormDir (getDir BIS_Armor); (group BIS_Crew2) setFormDir (getDir BIS_Armor);

额外资讯

多人游戏:
-
也可以看看:

setDirsetVectorDirsetVectorDirAndUp

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on November 22, 2014 - 20:03 (UTC)
Killzone Kid

When applied to AI, setFormDir will set unit formation direction, which in turn will force unit to change direction to match formation direction, however unit will stop turning as soon as unit direction is +/- 30 degrees of the formation direction. To precisely match formation direction, additional setDir is required: _unit setFormDir 45; _unit setDir 45; hint str direction _unit; //45


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