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SetMarkerPos

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Moves the marker. Pos format is Position2D.

基本句法

句法:
markerName setMarkerPos pos
参数:
markerName: String

pos: Array - format Position2D
返回值:
Nothing

范例

范例1:
"MarkerOne" setMarkerPos getMarkerPos "MarkerTwo"

额外资讯

多人游戏:
-
也可以看看:

setMarkerBrushsetMarkerColorsetMarkerDircreateMarkersetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Pulverizer
Effect is local in OFP.

Posted on March 31, 2008 - 22:25 (CEST)
Doolittle
This command will not move a marker on dedicated server (if a client calls it). AI will continue to respawn at old spot if you are moving something like respawn_west.

Posted on August 7, 2009 - 02:03 (CEST)
Dr Eyeball
The marker position can actually be set in 3D. This has a benefit for respawn markers, when placed at the correct altitude ASL on the LHD, the correct altitude will be used for respawn. There is no particular benefit for regular markers since markerPos will still return 0 for the altitude array element.

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