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{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.02|= Game version |arg= local |= Arguments in MP |eff= global |= Effects in MP ____________________________________________________________________________________________ | Changes the mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change. |= Description ____________________________________________________________________________________________ | myObject '''setMass''' [mass, time] |= Syntax |p1= myObject: [[Object]] |= PARAMETER1 |p2= [mass, time]: [[Array]] |= PARAMETER2 |p3= mass: [[Number]] |= PARAMETER3 |p4= time: [[Number]] |= PARAMETER4 | [[Nothing]]|= RETURNVALUE ____________________________________________________________________________________________ |s2= myObject '''setMass''' mass |= |p21= myObject: [[Object]] |= PARAMETER21 |p22= mass: [[Number]] |= PARAMETER22 |r2= [[Nothing]]|= ____________________________________________________________________________________________ |x1= <code>myObject [[setMass]] [10,0.5];</code>|= EXAMPLE1 |x2= <code>myObject [[setMass]] 10;</code>|= EXAMPLE2 ____________________________________________________________________________________________ | [[getMass]], [[setCenterOfMass]], [[getCenterOfMass]] |= SEEALSO | |= MPBEHAVIOUR ____________________________________________________________________________________________ }} <h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <dd class="notedate">Posted on 20 Jun, 2014 - 12:50 <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> (ArmA3 1.22) A quick reference: {| class="wikitable sortable" ! category ! [[setMass]] ! [[setCenterOfMass]] |- | unit | The larger the mass is, the easier a unit will physically fatigued | N/A |- | aircraft | The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa (Except when AFM is enabled). | Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view) |- | vehicle | The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) | Vehicle slant due to center change accordingly. |} <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3> [[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] <!-- CONTINUE Notes --> <dl class="command_description"> <dd class="notedate">Posted on March 26, 2015 - 15:02 (UTC)</dd> <dt class="note">[[User:N3croo|N3croo]]</dt> <dd class="note"> If you intend to use setMass in conjunction with ropeCreate in MP i highly recommend to first ropeCreate then setMass (on clientside). RopeCreate in MP will set the mass of the attached object to the server value upon execution. </dd> </dl> <!-- DISCONTINUE Notes -->
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