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  Arguments globalEffects local

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开始使用于

游戏:
Operation Flashpoint: Resistance
版本:
1.75

描述

描述:
Textures object selection with texture named in array.

Array has the form [selectionNumber, "Texture"].
The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).

基本句法

句法:
object setObjectTexture [selectionNumber,texture]
参数:
object: Object

[selectionNumber,texture]: Array

selectionNumber: Number

texture: String
返回值:
Nothing

范例

范例1:
_objectname setObjectTexture [0, "\pboname\texture.paa"]; _objectname setObjectTexture [1, "\pboname\texture2.paa"];

范例2:
_obj setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];

范例3:
_obj setObjectTexture [0, "#(argb,512,512,1)r2t(rendersurface,1.333)"];

范例4:
When applying custom texture in Editor on vehicles that have randomization enabled (Arma 3 Assets), disable randomization first:this setVariable ["BIS_enableRandomization", false]; this setObjectTexture [0,"#(rgb,8,8,3)color(1,0,0,1)"];

额外资讯

多人游戏:
-
也可以看看:

getObjectTexturessetObjectTextureGlobalsetObjectMaterialgetObjectMaterialssetObjectMaterialGlobal

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Aug 4, 2006 - 23:40
Hoz
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or setObjectTextureGlobal). This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
Posted on December 19, 2009 - 23:16
Lou Montana
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Red, Green, Blue, and A stands for Alpha, all values can be anything between 0 and 1 (including decimals). e.g. _obj setObjectTexture [0,'#(argb,8,8,3)color(0,1,0,1)'] would color myObj in flat green. See Procedural Textures for more details.
Posted on August 25, 2014 - 22:27 (EST)
Benargee
Also works with absolute path and .jpg files. _obj setObjectTexture [0, "C:\Folder\Folder\Texture.paa"]; _obj setObjectTexture [0, "C:\Folder\Folder\Texture.jpg"]; Texture can also be blank: _obj setObjectTexture [2,""]; This will make the texture selection invisible on certain units without an error message. In some cases this is a desirable effect

Bottom Section

Posted on March 18, 2015 - 03:09 (UTC)
Longbow
It is also possible to apply texture to unit's backpack, as it also has hidden selection (unfortunately does not work for vests) (backpackContainer player) setObjectTexture [0,'#(argb,8,8,3)color(0,0,0,1)'] Also keep in mind that player's custom texture is being reset when you open BIS Arsenal (even without changing any gear)
Posted on May 13, 2015 - 14:37 (UTC)
Moerderhoschi
You can also use the gameinternal skins: List of MH9 Skins _obj setObjectTexture [0, "\a3\air_f\heli_light_01\data\skins\heli_light_01_ext_digital_co.paa"];

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