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SetObjectTextureGlobal (VBS1)

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开始使用于

游戏:
Virtual Battlespace 1
版本:
2.12.14

描述

描述:
Set ObjectTextureGlobal

基本句法

句法:
obj setObjectTextureGlobal string
参数:
obj: Object

string: String
返回值:
Nothing

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

See also needed

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

The standard setObjectTexture in OFP and VBS1 is local only, and addon developers have to create custom systems to verify that textures are mapped correctly for all instances of the model of a particular object across all client machines. setObjectTextureGlobal is a multiplayer intended command, that only needs to be executed once on the server, rather than once on each client machine. All other parameters and behaviors are identical to setObjectTexture.

There is a bug in VBS1 2.12.14 where attempting to setObjectTextureGlobal a vehicle that no longer exists, causing a CTD. This is most commonly observed in high-refresh scenarios where a setObjectTextureGlobal command is sent before the script controlling machine recieves an update that the object no longer exists.

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