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开始使用于
- 游戏:
- Virtual Battlespace 1
- 版本:
- 2.12.14
描述
- 描述:
- Set ObjectTexture
基本句法
范例
- 范例1:
- Example needed
额外资讯
- 多人游戏:
- -
- 也可以看看:
- See also needed
注意事项
Notes
- Posted on September 13, 2006 - 17:49
- Shinraiden
- The difference from the standard OFP setObjectTexture is that in VBS1 you may also use an object ID for an object placed on a WRP map, as opposed to only objects placed by the mission in OFP. All the other rules about setObjectTexture, such as the hiddenSelections[]={}; array requirement, are still applicable.