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开始使用于

游戏:
Virtual Battlespace 1
版本:
2.12.14

描述

描述:
Set ObjectTexture

基本句法

句法:
obj setObjectTexture string
参数:
obj: Object
string: String
返回值:
Nothing

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:
See also needed

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on September 13, 2006 - 17:49
Shinraiden
The difference from the standard OFP setObjectTexture is that in VBS1 you may also use an object ID for an object placed on a WRP map, as opposed to only objects placed by the mission in OFP. All the other rules about setObjectTexture, such as the hiddenSelections[]={}; array requirement, are still applicable.

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