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SetSpeedMode

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Introduced with Operation Flashpoint version 1.00
  

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Set group speed mode. Mode may be one of:

  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)

基本句法

句法:
groupName setSpeedMode mode
参数:
groupName: Object or Group

mode: String
返回值:
Nothing

范例

范例1:
_groupOne setSpeedMode "LIMITED"

额外资讯

多人游戏:
-
也可以看看:

speedMode

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 14 Feb 2010
MadRussian
Although setSpeedMode can be called on an individual unit, the entire group will be affected.


Posted on 17 May 2008
Paul-Hewson
In Multiplayer, this command is overwritten by itself to NORMAL or FULLSPEED (i don't know which one, but it's fast move) when you ask the unit to move via script (ex : _unit doMove (getMarkerPos "destination"); ) The solution to solve this problem is to initialize the setSpeedMode after your order the unit to move.


So basically it gives you :

_unit doMove (getMarkerPos "destination");

_unit setSpeedMode "LIMITED";


If you plan to move the unit again after it reaches its destination, you will have to set the speed mode to LIMITED again like i did just above.


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