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开始使用于
- 游戏:
- Armed Assault
- 版本:
- 1.00
描述
- 描述:
- Defines the title effect via [Type, Effect, Text] where
'Type' can be
- "NONE",
- "OBJECT",
- 'Text' defines the shown object , a subclass of CfgTitles.
- "RES"
- 'Text' defines a resource class, a subclass of RscTitles.
- "TEXT"
- The 'Text' is shown as text itself. 'Effect' defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".
基本句法
- 句法:
- trigger setTitleEffect [type, effect, text]
- 参数:
- trigger: Object
- [type, effect, text]: Array of strings. See above
- 返回值:
- Nothing
替代句法
- 句法:
- waypoint setTitleEffect [type, effect, text]
- 参数:
- waypoint: Array - format Waypoint
- [type, effect, text]: Array of strings. See above
- 返回值:
- Nothing
范例
- 范例1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]
额外资讯
- 多人游戏:
- -
- 也可以看看:
- createTrigger