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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Defines the title effect via [Type, Effect, Text] where 'Type' can be
  • "NONE",
  • "OBJECT",
    • 'Text' defines the shown object , a subclass of CfgTitles.
  • "RES"
    • 'Text' defines a resource class, a subclass of RscTitles.
  • "TEXT"
    • The 'Text' is shown as text itself. 'Effect' defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".

基本句法

句法:
trigger setTitleEffect [type, effect, text]
参数:
trigger: Object
[type, effect, text]: Array of strings. See above
返回值:
Nothing

替代句法

句法:
waypoint setTitleEffect [type, effect, text]
参数:
waypoint: Array - format Waypoint
[type, effect, text]: Array of strings. See above
返回值:
Nothing

范例

范例1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]

额外资讯

多人游戏:
-
也可以看看:
createTrigger

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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