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  Arguments globalEffects local

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Defines the trigger activation type.

See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc.

基本句法

句法:
trigger setTriggerActivation [by, type, repeating]
参数:
trigger: Object - Trigger object

by: String - Who activates trigger. Can be "NONE" or
Side': "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY"
Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"

type: String - How trigger is it activated. Can be:
Presence: "PRESENT", "NOT PRESENT"
Detection: "WEST D", "EAST D", "GUER D" or "CIV D"

repeating: Boolean - Activation can happen repeatedly
返回值:
Nothing

范例

范例1:
_trigger setTriggerActivation ["WEST", "EAST D", true]

额外资讯

多人游戏:
Triggers are global. Activation changes are local.
也可以看看:

triggerActivationtriggerActivatedcreateTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObject

注意事项

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Notes

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