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开始使用于
- 游戏:
- Armed Assault
- 版本:
- 1.00
描述
- 描述:
- Set variable to given value in the variable space of given element.
To remove a variable, set it to nil (e.g.player setVariable ["varname", nil];
).
All available data type combinations:- Namespace setVariable Array
- Object setVariable Array
- Group setVariable Array
- Team_Member setVariable Array
- Task setVariable Array
- Location setVariable Array
- Control setVariable Array (since Arma 3 v1.55.133553)
- Display setVariable Array (since Arma 3 v1.55.133553)
In Arma 3 it is possible to broadcast nil value
基本句法
- 句法:
- objectName setVariable [name, value, public]
- 参数:
- objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
- [name, value]: Array
- name: String
- value: Anything (if public is true, check publicVariable for what types are supported for broadcast)
- public (Optional): Boolean - Only available for Object types and (since Arma 1.48) for missionNamespace. If public is true then the value is broadcast to all computers.
- 返回值:
- Nothing
范例
- 范例1:
_myTruck setVariable ["myPublicVariable", 123, true];
- 范例2:
_myTruck setVariable ["myLocalVariable", ["321", _var], false];
- 范例3:
missionNamespace setVariable ["myName", "KK"]; hint myName; //KK
- 范例4:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
额外资讯
- 多人游戏:
- The variable space of the object is local to each client and by default changes are not broadcast.
Since Arma 2: If the public parameter for supported types is true, the value will be synchronized also for a JIP player. - 也可以看看:
- getVariableallVariables, MP editing guide
注意事项
Notes
- Posted on 18 August, 2007 - 09:51
- Killswitch
- According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
- Posted on 3 November, 2009 - 19:40 (CEST)
- .kju
- Public variable parameter works also for groups in ArmA II. Ref: A2 CIT.
- Posted on January 18, 2010 - 17:27 (CEST)
- Lou Montana
- this command doesn't work with tasks in Arma 2 1.05
- Posted on February 8, 2010 - 18:42 (CEST)
- LaKing
- In Arma 2 1.05 the missionNamespace object allows only the two main Arguments by syntax. Publishing the Variable afterwards works fine.
- Posted on January 25, 2011 - 02:48 (CEST)
- Lou Montana
- this command does work with tasks in Arma 2 OA 1.57
- Posted on 19 July, 2011
- kju
- My finds with 1.59 are:
- Posted on 8 May, 2012
- Krause
- IMPORTANT: This will not work on groups if you do it from the init line (you'll experience locality issues). Do something like this instead:
Put this on init line:
b_GroupSetup = [ group this, "3/B", "Tank", "Platoon"] execVM "grouptest.sqf";
grouptest.sqf:if (isServer) then { private ["_GroupSelect", "_GroupDesig", "_GroupType", "_GroupSize"]; _GroupSelect = _this select 0; _GroupDesig = _this select 1; _GroupType = _this select 2; _GroupSize = _this select 3; _GroupSelect setVariable ["groupDetails", [_GroupDesig, _GroupType, _GroupSize, 0, [], ""], true ]; };
Bottom Section
- Posted on June 13, 2014 - 19:19 (UTC)
- Astus Darkblossom
- (A3) Disable randomization and set a color to randomized vehicles by using ‘this setVariable ["color",X]’ in the init of the vehicle where X is a number ranging from 0 to the number of skins (minus 1). If the number is out of range, the skin is still randomized.
- Posted on December 9, 2015 - 20:18 (UTC)
- Commy2
- This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.