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SetVectorDir

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  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Set object's direction vector. Up vector will remain unchanged.

基本句法

句法:
object setVectorDir [x,y,z]
参数:
object: Object

[x,y,z]: Array
返回值:
Nothing

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

vectorDirvectorUpsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on March 16, 2008 - 09:50
Str
Command can be also used to rotate camera in all three axis.
Posted on 21:06, 3 March 2009 (CET)
General Barron
setVectorDir can only influence an object's pitch. It can not influence bank. Example: player setVectorDir [0,0,1]

  • If the player is facing 0 degrees (north), then this will do NOTHING.
  • If the player is facing 90 degrees (east), then this will make him pitch 90 degrees up.

You can't directly pitch an object beyond 90 degrees, because this would change its facing direction. You must first flip it's direction using setDir, then you must bank the object 180 degrees, THEN you pitch the object appropriately.

Bottom Section

Posted on August 17, 2015 - 03:27 (UTC)
DreadedEntity
In Arma 3, setVectorDir does not control an object's pitch or bank, in fact, it is not possible to change either of those solely using setVectorDir. This command can only affect horizontal rotation along the x-plane, unless an object first has it's vectorUp changed to something other than [0,0,1]. Correct input to setVectorDir should be calculated using the trigonometric functions sin and cos.

examples: 0 degrees (north) player setVectorDir [ sin 0, //equals 0 cos 0, //equals 1 1 ]; 45 degrees (north-east) player setVectorDir [ sin 45, //equals 0.707 cos 45, //equals 0.707 1 ]; If you are doing trigonometric calculations, it may be better to use setVectorDir rather than setDir, since sine and cosine have already been calculated and will not need to be re-calculated (also, setDir probably uses setVectorDir anyway.)

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