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SetViewDistance

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Set rendering distance, in metres. Default is 900m (in OFP) or 1,200m (in ArmA), accepted range is 500m to 5,000m (in OFP) or 10,000m (in ArmA).

基本句法

句法:
setViewDistance distance
参数:
distance: Number
返回值:
Nothing

范例

范例1:
setViewDistance 2250;

范例2:
//reset view distance in Arma 3 setViewDistance -1;

额外资讯

多人游戏:
-
也可以看看:

viewDistancesetDetailMapBlendParssetTerrainGridgetObjectViewDistancesetObjectViewDistance

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Ceeeb
In OFP v1.96, view distance also defines the maximum distance between a unit and any other unit they can know about. Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.
galzohar
I tested the above and it seems to apply in Arma 2 as well. AI at a bit above 500m would stop engaging when I lowered the view distance down to 500m and re-engaged when I increased it back.
DesertEagle
In ArmA 2 viewDistance can be set up to 15 km with this command ( while from interface only 10 km )

Bottom Section

Posted on October 15, 2014 - 03:14 (UTC)
Benargee
In Arma 3, Values below 200 have no visible effect.

Posted on November 20, 2014 - 00:35 (UTC)
DreadedEntity
To clarify Bernagee's post, values under 200 have no effect. Tested by setViewDistance below 200, then hint viewDistance. It will not go below 200. Also, as object view distance can only be, at a maximum, the view distance, object view distance will also be reset to 200.

Posted on June 8, 2015 - 10:25 (UTC)
MisterGoodson
Client-side max view distance is limited by the server's view distance. Tested in Arma 3.

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