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SetWaypointCompletionRadius

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
The completion radius allows units to call the waypoint completed once they are inside of the given circle.

基本句法

句法:
waypoint setWaypointCompletionRadius radius
参数:
waypoint: Array - format Waypoint

radius: Number
返回值:
Nothing

范例

范例1:
[grp, 2] setWaypointCompletionRadius 30;

额外资讯

多人游戏:
-
也可以看看:

waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatMode setWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 29 January 2010‎, 14:12
Laking

  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.

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