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Newbie Dev/Mod Setup编辑
how everything all fits together, references to mod folders etc
- Zero'th planning
Content control, versioning, distribution, patching, sanity
%ProgramFiles% = bad
- unpack -> chroot dir
where and what exactly
- setup tools
where to install
- config tools
where to point
- dev process
sorting out your content and working with it
Hmm, I believe that there actually are suprisingly a few changes from vanilla OFP...
Commands have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1
addonAvailable allowDammage - 2.08 - readme attribute camSetPosAsl consoleLog - 2.08 - readme convertToAGL convertToASL - 2.08 - readme createMarker_(VBS1) createTrigger disableAI deleteMarker_(VBS1) enableAI GetCargoPos getMarkerDir_(VBS1) getMarkerText - 2.08 - readme getMapScale getMove_(VBS1) GetObjAtCargoPos getPosAsl_(VBS1) getVisiblePos insert IsCargoPosEmpty isPlayerControlled isWearingNVG - 2.04 - readme IsCargoPosEmpty listAttributes onShotHit setAttribute setfriend_(VBS1) setMarkerBrush_(VBS1) setMarkerDir_(VBS1) setMarkerShape_(VBS1) setMarkerText_(VBS1) setObjectTextureGlobal - 2.11 - readme setPosAsl_(VBS1) setTriggerActivation setTriggerArea setTriggerText_(VBS1) setTriggerTimeout_(VBS1) setTriggerType_(VBS1) setTriggerStatements_(VBS1) setUnitPos synchronizeTrigger - 2.08 - readme triggerAttachObject_(VBS1) triggerAttachVehicle_(VBS1) removeAttribute listConfig_(VBS1) newConfig_(VBS1) addClass_(VBS1) addValue_(VBS1) saveConfig_(VBS1) loadConfig_(VBS1) openClass_(VBS1) getValue_(VBS1) setEffectCondition_(VBS1) setTitleEffect_(VBS1) setCameraEffect_(VBS1) setSoundEffect_(VBS1) setMusicEffect_(VBS1) addWaypoint_(VBS1) setWaypointPosition_(VBS1) setWaypointType_(VBS1) setWaypointCombatMode_(VBS1) setWaypointFormation_(VBS1) setWaypointSpeed_(VBS1) setWaypointBehaviour_(VBS1) setWaypointDescription_(VBS1) setWaypointStatements_(VBS1) setWaypointScript_(VBS1) setWaypointTimeout_(VBS1) showWaypoint_(VBS1) synchronizeWaypoint_(VBS1) waypointAttachVehicle_(VBS1) waypointAttachObject_(VBS1) setWaypointHousePosition_(VBS1) getWorld_(VBS1) find_(VBS1) isServer_(VBS1) setObjectTexture_(VBS1) now works for wrp object id's - 2.00 readme
vbs_eventhandlers - 1.99
changePos - 2.00 - readme Respawn - 2.04 - readme
Var's have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1
Functions have been added to http://community.bistudio.com/wiki/VBS_Functions
VBS_is_null VBS_is_scalar VBS_getRandom VBS_randomElement VBS_randomIndex VBS_getDirPos VBS_getDirRelPos VBS_inAng VBS_distancePos VBS_distancePosSqr VBS_distancePos3D VBS_distance3DSqr VBS_roundn VBS_echo VBS_getSide VBS_vDiff VBS_vMag VBS_vUnit VBS_vVelUnit VBS_vMultiply VBS_vAdd
Arrays have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1
VBS_units VBS_vehs VBS_units_str VBS_distance3D
resource.cpp in addon - 2.08 - readme control property 'moveWithMouse' for static maps control property 'showLegend' for static maps
#define WeaponSlotBinocular 16384 - 2.09 - readme 'initCode' addon config entry for CfgPatches - 2.08 - readme preProcessFile command can now parse files residing in addons + c processor commands - 2.01 - readme colorGrid and colorGridMap can now be defined on a per-map basis in class Grid - 2.09 - readme
VBS Command line params编辑
-autoassign=<string> - 2.08 - readme -autoassigngrp=<string> - 2.08 - readme -autoassignside=<string> - 2.08 - readme
VBS Server Commands编辑
added DS command #play that forces game start from the MP briefing - 2.00 - readme