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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Shows loading screen with the given text, using the given resource. While loading screen is shown, simulation and scene drawing is disabled, user control is disabled, mouse cursor is hidden, scripts run at full speed. The loading screen does not end by itself and needs endLoadingScreen command, so make sure there is one at the end of loading operation.

20px NOTE: The game simulation is disabled during Loading Screen operation (at least in SP), therefore any use of sleep command will pause the game indefinitely. If you have to "sleep", use uiSleep

By default (if custom resource is not provided) startLoadingScreen will use "RscDisplayNotFreeze" resource. If you are using custom resource (could be also defined in description.ext), the following resource's controls are supported by the engine:

  • idc = 101; - text (type = 0;) or picture (type = 48;). The text will be set to the text provided by the command param.
  • idc = 103; - progress (type = 8;) or animated texture (type = 45;). This control indicates global hardcoded mission loading progress and is useless after mission is loaded.
  • idc = 104; - progress (type = 8;). This control's progress is initially set to 0 and can be manipulated with progressLoadingScreen command.

基本句法

句法:
startLoadingScreen [text, resource]
参数:
[text, resource]: Array -

text: String

resource (Optional): String
返回值:
Nothing

范例

范例1:
startLoadingScreen ["Loading My Mission, please wait..."];

范例2:
startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];

范例3:
startLoadingScreen ["Loading My Mission"]; //Batch of code //Batch of code //Batch of code progressLoadingScreen 0.5; //Batch of code //Batch of code //Batch of code endLoadingScreen;

额外资讯

多人游戏:
-
也可以看看:

endLoadingScreenprogressLoadingScreen

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on July 15, 2009 - 01:47 (CEST)
Lou Montana
As it stops simulation as well as scene drawing, be sure not to put any sleep (or waitUntil if you are checking for in-game changes ; waitUntil for var initialization or script loading is ok) command between startLoadingScreen and endLoadingScreen.

Posted on January 18, 2010 - 08:07 (CEST)
Lou Montana
edit 10:15 : Whatever transparence you define in your own resource, there will be a black screen to cache loading.
It's up to you to choose a nice blue background :-)

Resource has to be defined in description.ext ; it must NOT be defined as RscTitles ! Here is an example : <spoiler> // basic defines // class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class Harrier_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; </spoiler>


Bottom Section

Posted on February 19, 2015 - 12:31 (UTC)
Bull A
Based on what Lou Montana has previously said, the simulation does become disabled upon using this command. If you wish to use a delay 'sleep' will not work. The work around would be to use 'uiSleep'

Posted on November 21, 2015 - 18:38 (UTC)
Killzone Kid
In Arma 3 default loading screen has no control do display text. The description of the command now contains information what is needed to create custom loading screen resource.

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