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Eden Editor: Introduction
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==== Illumination model ==== '''ambient lighting ON, diffuse lighting ON, specular lighting ON, specular environmental lighting ON''' - tuning switches of lighting model's individual components '''global light multiplier''' - multiplier of all lights '''HEMISPHERICAL LIGHT''' '''hemispheric light ON''' - light switch '''sky light''' - color and intensity of light from top hemisphere '''ground light''' - color and intensity of light from top hemisphere '''DIRECTIONAL LIGHT''' '''dir light ON''' - light switch '''bi-dir light ON''' - contrejour light switch (something like reflection) '''dir light direction''' - link up directional light in scene (right mouse button click and choose correct light) '''dir light color''' - light color and intensity '''bi-dir color''' - color of material from which contrejour light reflects '''dir light multiplier''' - directional light multiplier '''POINT LIGHT''' '''point light ON''' - light switch '''point light per-pixel''' - enable more precise lighting calculation (for testing only; it's not part of super shader) '''point light position''' - link up point light in scene (right mouse button click and choose correct light) '''point light color''' - light color and intensity ''?of directional light component?'' '''point light ambient''' - ambient component color and intensity (depends only on distance not direction) '''point light multiplier''' - light intensity multiplier '''point light attenuation''' - coefficient for intensity decline with distance (more precisely reverse value - the higher value, the bigger afterglow) <BR>''Picture with interface of super-shader material inside Maya:''<BR> [[Image:SuperShaderMaya1.jpg]]<BR> ---- ----
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