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SwitchCamera

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Introduced with Operation Flashpoint version 1.00
  

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Switch camera to given vehicle / camera. Mode is one of:

  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "CARGO": same as "INTERNAL"

If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.

基本句法

句法:
unitName switchCamera mode
参数:
unitName: Object

mode: String
返回值:
Nothing

范例

范例1:
player switchCamera "Gunner";

范例2:
vehicle player switchCamera "External";

额外资讯

多人游戏:
-
也可以看看:

cameraViewcameraOncameraEffectselectPlayerremoteControl

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; cam hideObject true; cam attachTo [player, [0,0,10]]; cam setVectorUp [0,0.99,0.01]; cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];

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