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Introduced with Operation Flashpoint version 1.00
  

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Controls whether a lamp is lit or not. For working with CfgNonAIVehicles class "StreetLamp" only.

基本句法

句法:
lamp switchLight mode
参数:
lamp: Object

mode: String - Mode can be: "ON", "OFF" or "AUTO" (Lamp is on only during nighttime , default)
返回值:
Nothing

范例

范例1:
(object 12345) switchLight "off"

范例2:
nearestObject [player, "Streetlamp"] switchLight "OFF"

范例3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'switchLight' are not found."; } else { hint "'switchLight' compatible objects are found!"; };

额外资讯

多人游戏:
-
也可以看看:

lightIsOn

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on January 23, 2010
vasek7
If you want turn street lamp off in ArmA2, the syntax is:
ID959522=position player nearestObject 959522
ID959522 switchLight "off"

Posted on September 16, 2013
Killzone_Kid
In ArmA3 use setHit instead:

_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; //off _lamp setHit ["light_1_hitpoint", 0]; //on

Switch all lights off in the 500 radius of player: { _x setHit ["light_1_hitpoint", 0.97]; _x setHit ["light_2_hitpoint", 0.97]; _x setHit ["light_3_hitpoint", 0.97]; _x setHit ["light_4_hitpoint", 0.97]; } forEach nearestObjects [player, [ "Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F" ], 500];

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