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TitleRsc

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Introduced with Operation Flashpoint version 1.00
  

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.

基本句法

句法:
titleRsc [text, type, speed]
参数:
[text, type, speed]: Array

text: String - the class name of the resource. ("Default" will remove the current resource.)

type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Type for more information about these values.

speed: Number - optional, default 1
返回值:
Nothing

范例

范例1:
titleRsc ["BIS", "PLAIN"]

额外资讯

多人游戏:
-
也可以看看:

cutRsc

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:

  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.


Bottom Section

Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.

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