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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Displays text across the screen.
If used along with cutText two different texts (in different type styles) can be shown at once.

基本句法

句法:
titleText [text, type, speed]
参数:
text: String

type: String- Possible Title Effect Types:
• "PLAIN"
• "PLAIN DOWN"
• "BLACK"
• "BLACK FADED"
• "BLACK OUT"
• "BLACK IN"
• "WHITE OUT"
• "WHITE IN"

speed: Number - optional, default 1
返回值:
Nothing

范例

范例1:
titleText ["Show this text", "PLAIN"]; titleText ["Your message", "BLACK", 2];

范例2:
Use #define to display predefined messages: #define MY_MSG "This is my message."; titleText [MY_MSG, "PLAIN", 3];

额外资讯

多人游戏:
-
也可以看看:

titleFadeOutcutText

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on November 21, 2014 - 09:03 (UTC)
DreadedEntity
The third parameter or 'speed', as it's called in the description, refers to the amount of time the message will be shown on-screen. Multiply each number by 10 to get the number of seconds it will be shown. You can even use floats as input, like 0.1, to show a message for only 1 second.

Note: Calculating the time with that method does not include the time it takes to fade in/out, which is about 1 second unless you use numbers lower than 1.
Note: Using anything lower than 0.001 seems to have no effect, or the effect is so little it's negligible.
(A3 1.34.128075)

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