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Introduced with Operation Flashpoint version 1.00
  Effects local

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Displays text across the screen.
If used along with cutText two different texts (in different type styles) can be shown at once.

基本句法

句法:
titleText [text, type, speed]
参数:
text: String

type: String- Possible Title Effect Types:
• "PLAIN"
• "PLAIN DOWN"
• "BLACK"
• "BLACK FADED"
• "BLACK OUT"
• "BLACK IN"
• "WHITE OUT"
• "WHITE IN"

speed: Number - optional, default 1
返回值:
Nothing

范例

范例1:
titleText ["Show this text", "PLAIN"]; titleText ["Your message", "BLACK", 2];

范例2:
Use #define to display predefined messages: #define MY_MSG "This is my message."; titleText [MY_MSG, "PLAIN", 3];

额外资讯

多人游戏:
-
也可以看看:

titleFadeOutcutText

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on November 21, 2014 - 09:03 (UTC)
DreadedEntity
The third parameter or 'speed', as it's called in the description, refers to the amount of time the message will be shown on-screen. Multiply each number by 10 to get the number of seconds it will be shown. You can even use floats as input, like 0.1, to show a message for only 1 second.

Note: Calculating the time with that method does not include the time it takes to fade in/out, which is about 1 second unless you use numbers lower than 1.
Note: Using anything lower than 0.001 seems to have no effect, or the effect is so little it's negligible.
(A3 1.34.128075)

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