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TriggerAttachVehicle

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  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Specifies the entity which will activate the selected trigger.

  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".

基本句法

句法:
triggerName triggerAttachVehicle objects
参数:
triggerName: Object

objects: Array
返回值:
Nothing

范例

范例1:
trigger triggerAttachVehicle [player];

范例2:
trigger triggerAttachVehicle [];

额外资讯

多人游戏:
-
也可以看看:

attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObject

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
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Notes

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