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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Defines a try-catch structure. This sets up an exception handling block. Any thrown exception in a try block is caught in a catch block. The structured exception block has following form: try //begin of try-catch block

 { //block, that can throw exception } 
catch
 { //block, that process an exception. Exception is described in _exception variable };  

基本句法

句法:
try code
参数:
code: Code
返回值:
Exception Type

替代句法

句法:
args try code         (Since Arma 3 v1.53.133045)
参数:
args: Anything - passed arguments, will be put in _this variable inside the "code"

code: Code
返回值:
Exception Type

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

Exception handlingthrowcatch

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on June 9, 2015 - 20:52 (UTC)
Killzone Kid
Do not expect this behave like Javascript try catch and ignore all errors. But it does have one useful behaviour. Normally when runtime error occurs in SQF (unlike when there is compile error) it continues to execute till the end. But if the script is placed in try {} scope and throw is used upon error, the script immediately terminates, exits the try {} scope and enters catch {} scope. This way it is possible to process possible exceptions in civilised manner.

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