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Unmanned Aerial Vehicle (UAV) module manages movement and access to aerial camera of UAV.

Initialization编辑

Paths 编辑

Editor:

Modules (F7) > UAV

Data:

ca\modules\uav

Editor setup 编辑

File:Uav.jpg Synchronize (F5) following objects to initialize the module:

  1. UAV manager - module manager.
  2. UAV - unit with parent class UAV. If more UAV's are assigned, first one is selected (and replaced by another one when first is destroyed).
    • USMC -> Air -> MQ-9
  3. Unit with access - all linked units will have access to UAV via action.
  4. UAV terminal - all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals. (you can use special object 'EMPTY>>Class>>Warfare Buildings').

Optional parameters 编辑

Set variables to UAV manager with desired values:

  • name = <string>; - name of UAV (displayed in action menu)
Example: BIS_uav_0 setvariable ["name","RQ-1 Predator"];
Default value: empty string
  • rules = <array>; - Rule which defines which units with have access to UAV. Can be either list of specific units or whole side.
Example: BIS_uav_0 setvariable ["rules",[west,allied_gue_1]];
Default value: units synchronized in editor
  • areasize = <number>; - Size of terminal area (area in which custom action will be displayed)
Example: BIS_uav_0 setvariable ["areasize",5];
Default value: 10

To set the flying height of the UAV to, say 500, put

this flyinheight 500

in the UAV's init box

To synchronize the UAV with the backpack of the player, like a UAV terminal backpack (US_UAV_Pack_EP1), add

this setVariable ["name","UAVnameonActionMenu"]; this synchronizeObjectsAdd [(unitBackpack player)]

in the UAV module's init box. Then sync the UAV module with the player and the UAV.

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