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Eden Editor: Introduction
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Virtual Battlespace: Startup Parameters
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Virtual Battlespace: Startup Parameters
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==Display Options== ===-blend=== Activate the Dx calls and functions to modify the camera and transformation matrix via the plugin system (requires a special feature on the HASP key) ===-exportCpp=== -exportCpp=[[String]]<br> Exports all class definitions and inheritance data present in CfgVehicles, CfgWorlds, CfgAmmo, CfgWeapons, CfgMagazines and CfgNonAIVehicles (''V1.30+'') as two files (Allconfig.cpp & CfgVehicles.txt) to folder specified in parameter. Or by default to p:\vbs2\Doc\Config if no parameter was used. '''Note: Drive and folder must already exist.''' ===-forceSimul=== Keeps simulation running, even when the window loses focus. (useful for MP testing on single machine) ===-limitfps=== -limitfps=[[Number]]<br> Specifies the maximum FPS the engine will use. (Only network update will be performed in the remaining time.) ===-epeAllowHWScene=== Use dedicated physX hardware. ===-novsync=== Disables VSYNC when presenting frame buffer to the output (the measured FPS can exceed monitor refresh rate then - usually 60FPS). Suitable mainly for testing purposes. ===-minerrlevel=== -minerrlevel=[[Number]]<br> Suppress error messages below specified level. Can be:<br> :0 = EMNote // may be ignored, marginal impact (maybe slight performance degradation)<br> :1 = EMMissingData // some data are missing with no great impact on gameplay<br> :2 = EMWarning // application is able to continue, but with limited functionality<br> :3 = EMError // application is not able to perform requested task, but is able to continue<br> :4 = EMCritical // application is not able to continue<br> :5 = EMDisableAll // no error level - disable all errors<br> :6 = EMDisableInfo // disable all errors and connection problem icons ===-multiheadStereo=== Enables two monitor 3D stereo rendering for True 3Di monitor style stereo rendering (left and right eye on independent monitors). Requires two monitors attached to the primary video card and Direct3D multihead support. ===-x/-y=== -x=[[Number]] -y=[[Number]]<br> Resolution width & height (''VBS1 only, deprecated in VBS2'')<br>
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