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WeaponDirection

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  Arguments of this scripting command don't have to be local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Returns the direction that the vehicle weapon is aiming in.

For addons the weapon name must be an entry in CfgWeapons.

Returns an array in format [x, y, z]

基本句法

句法:
vehicleName weaponDirection weaponName
参数:
vehicleName: Object

weaponName: String
返回值:
Array - format Vector3D

范例

范例1:
_weaponVectorDir = player weaponDirection currentWeapon player;

范例2:
Draw AI eye direction (green) and weapon direction (red) in 3D: bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 100)); drawLine3D [ _beg, _endE, [0,1,0,1]]; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100)); drawLine3D [_beg, _endW, [1,0,0,1]]; };

额外资讯

多人游戏:
-
也可以看看:

positionCameraToWorldgetCameraViewDirectioneyeDirectionvectorDirvectorDirVisual

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 18, 2007 - 12:18
HWM mainframe
Works great in multiplayer. The numbers are representing offset as follows : [X axis,Y axis,Z axis]

The return array can be processed-converted into degrees as follows:

_array = _this weaponDirection "weapon class" ; _dir_degrees = (_array select 0) atan2 (_array select 1);

Posted on November 11, 2007 - 01:41
MessiahUA
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.


Posted on November 13, 2007 - 15:54
UNN
For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles.

Turret Animations - new forum


Bottom Section

Posted on December 9, 2014 - 18:25 (UTC)
Mechariuswh
The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).

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