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WeaponsItems

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Introduced with Arma 3 version 0.76
  

点击图片可看到更多讯息

开始使用于

游戏:
Arma 3
版本:
0.76

描述

描述:
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
Since Arma 3 v1.21.124406 it is possible to query weapon holders and ammo crates with this command. If weapon has no magazine, an empty array [] is returned instead of magazine info.

基本句法

句法:
weaponsItems vehicle
参数:
vehicle: Object - unit or vehicle
返回值:
Array

范例

范例1:
hint str weaponsItems player;

[ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ], "bipod_01_F_blk" //bipod ], [ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ], "" ], [ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ], "" ] ]

范例2:
hint str weaponsItems vehicle player;

[ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ], "" ], [ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ], "" ], [ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ], "" ] ]

额外资讯

多人游戏:
-
也可以看看:

weaponsItemsCargoprimaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeaponweaponAccessories

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 17, 2013
AgentRev
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.

Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:

[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ], "" ]


Bottom Section

Posted on October 25, 2014 - 01:45 (UTC)
DreadedEntity
The output of this command is an array of arrays and is as follows: (If the unit only has 1 weapon, output is an array within an array.) [ [ ((_arr select 0) select 0) //STRING - The weapon's classname ((_arr select 0) select 1) //STRING - Classname of the unit's equipped 'Muzzle/Barrel Accessory' ((_arr select 0) select 2) //STRING - Classname of the unit's equipped 'Side Accessory' ((_arr select 0) select 3) //STRING - Classname of the unit's equipped 'Top/Optic Accessory' ((_arr select 0) select 4) //ARRAY - Magazine information [ (((_arr select 0) select 4) select 0) //STRING - Classname of the loaded magazine (((_arr select 0) select 4) select 1) //SCALAR(Number) - Amount of bullets in the mag ] ] //If unit has more than one weapon, the output will follow the same pattern as above except with a new element ]

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